Skeleton
Level/Size/Type: | Level 1 Medium Undead Humanoid (Unholy) |
---|---|
Climate/Terrain: | Any |
Frequency: | Uncommon |
Organization: | Band |
Activity Cycle: | Any |
Diet: | None |
Treasure: | None |
Number Appearing: | 1 wanderer, 2-5 (1d4+1) band, 6-36 (6d6) warband, or as controlled |
Hit Points: | 2d6 (7 hp), +5 regen × 3 rests |
Threshold of Pain: | 5 |
Overwhelming Pain: | 0 |
Strike: | +2 (+3 melee, +3 ranged, +2 magic) |
Damage: | +1 (+2 melee, +2 ranged, +1 magic) |
Defenses: | 15, Passive 10, Cel 15, Vgr 12, Spr 10 |
Defense Breakdown: | +4 Agi, +2 Fort, +0 Will, +1 Light Wooden Shield |
Speed: | 20 feet |
Initiative: | 1d6+4 |
Attributes: | Str 1, Dex 1, Con —, Int —, Wis 0, Per — |
Attacks: | Broadsword +3 2d4+2 Standard |
Crossbow, light +3 1d8+2 Fast 55 ft. | |
Cutlass +3 1d8+2 Standard | |
Dagger +3 1d4+2 Fast 5 ft. | |
Flail +3 1d8+2 Standard | |
Longsword +3 1d8+2 Standard | |
Mace, light +3 1d6+2 Fast | |
Shortbow +3 1d6+2 Swift 40 ft. | |
Shortspear +3 1d6+2 Fast 10 ft. | |
Sword, short +3 1d6+2 Standard | Bone Claw +3 1d4+2 Fast |
Special Qualities: | Damage resistance: Skeletons take only half damage from slashing and piercing attacks.
Spell resistance: Skeletons are immune to mind-affecting spells, and take half damage from cold-based and electrical attacks. |
Combat
Skeletons will fight in as direct a manner as possible, usually attacking enemies en masse, and using whatever weapon (if any) happens to be in their hand at the time. They are fearless and fight to the death unless commanded otherwise.
Ecology
Uncontrolled skeletons are not a natural part of the ecosystem, and tend to disrupt any environment into which they enter.
Controlled skeletons, while also not natural, are usually less generally destructive, and serve whatever role their master commands.