Game Projects

Here you can find a list of my current and completed game development projects, along with their status and some information about each one.

TECA (working title)

Genre: Collectible card game/Dungeon Crawler/RPG
Platform: PC
Engine: Unity
Status: Pre-Alpha
Team size: Solo
Development: In free time production
My involvement: Everything

Comments: Started as a project for Bruxe, but since it was my idea and I'm the only one who had contributed to it, I took it with me when I left. I will eventually need 2D and 3D artists to finish the project.

Dragon's Gaze (working title)

Genre: RPG
Platform: Multi-platform mobile
Engine: Unity
Status: Pre-Alpha
Team size: Five
Development: On hiatus
My involvement: Lead programmer, assistant designer, art director, character designer, battle formula designer, 2d artist

Monster Farmer (working title)

Genre: Simulation/Action RPG
Platform: iOS, PC, Ouya, Android
Engine: Unity
Status: Pre-Alpha
Team size: Five
Development: On hiatus
My involvement: Project manager, programmer, designer, composer, assistant modeler, assistant texture artist, assistant animator
Comments: Started as a school project. Had a complete game in 6 weeks, and have been working since then to expand it (thus making it an incomplete game, but adding many more features).

Nanpou Sentou (南方戦闘)

Genre: Danmaku/Shooter
Platform: iPad
Engine: GameSalad
Status: Early Beta
Team size: Four
Development: Cancelled
My involvement: Designer, programmer, project manager
Comments: As much as I'd like to see this game come to life, GameSalad is not a good engine, and it renders this game nearly impossible to do well.

Z-SPLAT

Genre: Survival/Action
Platform: iPhone/iPad/iPod Touch
Engine: GameSalad
Status: Released
Team size: Four
Development: Complete
My involvement: Designer, programmer, project manager
Comments: One of the first games I worked on in college, completed in a semester. Not much to look at, but fairly impressive for a GameSalad game. I had to write many clever workarounds to make their scripting language do what I wanted.

Fate of Man

Genre: MOBA (Multiplayer Online Battle Arena)
Platform: Windows/Mac
Engine: Starcraft II
Status: Finished
Team size: About 20
Development: Complete
My involvement: System design, minor scripting, consulting

Phora

Genre: Online Multiplayer RPG
Platform: Windows/Mac/Linux
Engine: BYOND
Status: Pre-alpha
Team size: Solitary
Development: Cancelled
Comments: I worked on this off and on for a few years. This is where I really started to learn my game programming skills, and where I developed my spriting abilities.

Lands of Ladentia

Genre: Spreadsheet combat/Exploration
Platform: Browser-based
Engine: N/A (coded in PHP/MySQL)
Status: Concept
Team size: Solitary
Development: On hiatus
Comments: This was more an idea I had based on some old browser games I played when I was young. I stopped before I really started, because I knew it would take more time than I had with school and work.