Orc

Level/Size/Type:Level 2 Medium Humanoid
Climate/Terrain:Any land
Frequency:Common
Organization:Tribe
Activity Cycle:Day
Diet:Omnivore
Treasure:
Number Appearing:1-4 scouts, 10-25 (3d6+7) squad, 30-80 (1d6+2 × 10) battallion, 100-400 tribe
Hit Points:3d8+2 (15 hp), 0 regen × 5 rests
Threshold of Pain:5
Overwhelming Pain:3
Strike:+2 (+5 melee, +4 ranged, +2 magic) +1 Proficiency
Damage:+1 (+4 melee, +3 ranged, +1 magic)
Defenses:18, Passive 15, Cel 13, Vgr 14, Spr 9
Defense Breakdown:+1 Agi, +2 Fort, +0 Will, +5 Scale Armor (metal), +2 Heavy Wooden Shield
Speed:20 feet
Initiative:1d6+5
Attributes:Str 3, Dex 2, Con 2, Int 0, Wis -1, Per -1
Attacks:Axe, double +6 1d8/1d8+4 Slow
Battleaxe +6 1d8+4 Slow
Broadsword +6 2d4+4 Standard
Club +5 1d6+3 Standard 5 ft.
Crossbow, heavy +5 1d10+3 Fast 70 ft.
Flail, heavy +6 1d10+4 Sluggish
Glaive +6 1d10+4 Slow
Javelin +5 1d6+3 Standard 15 ft.
Mace, heavy +6 1d8+4 Standard
Scimitar +6 1d6+4 Standard
Shortbow +5 1d6+3 Swift 40 ft.
Shortspear +5 1d6+3 Fast 10 ft.
Sword, short +6 1d6+4 Standard
Warhammer +6 1d8+4 Standard
Special Qualities:Formation Training: Orcs gain a +1 to hit with melee weapons when adjacent to another allied orc.