Level/Size/Type: | Level 2 Medium Humanoid |
Climate/Terrain: | Any land |
Frequency: | Common |
Organization: | Tribe |
Activity Cycle: | Day |
Diet: | Omnivore |
Treasure: | |
Number Appearing: | 1-4 scouts, 10-25 (3d6+7) squad, 30-80 (1d6+2 × 10) battallion, 100-400 tribe |
Hit Points: | 3d8+2 (15 hp), 0 regen × 5 rests |
Threshold of Pain: | 5 |
Overwhelming Pain: | 3 |
Strike: | +2 (+5 melee, +4 ranged, +2 magic) +1 Proficiency |
Damage: | +1 (+4 melee, +3 ranged, +1 magic) |
Defenses: | 18, Passive 15, Cel 13, Vgr 14, Spr 9 |
Defense Breakdown: | +1 Agi, +2 Fort, +0 Will, +5 Scale Armor (metal), +2 Heavy Wooden Shield |
Speed: | 20 feet |
Initiative: | 1d6+5 |
Attributes: | Str 3, Dex 2, Con 2, Int 0, Wis -1, Per -1 |
Attacks: | Axe, double +6 1d8/1d8+4 Slow |
Battleaxe +6 1d8+4 Slow |
Broadsword +6 2d4+4 Standard |
Club +5 1d6+3 Standard 5 ft. |
Crossbow, heavy +5 1d10+3 Fast 70 ft. |
Flail, heavy +6 1d10+4 Sluggish |
Glaive +6 1d10+4 Slow |
Javelin +5 1d6+3 Standard 15 ft. |
Mace, heavy +6 1d8+4 Standard |
Scimitar +6 1d6+4 Standard |
Shortbow +5 1d6+3 Swift 40 ft. |
Shortspear +5 1d6+3 Fast 10 ft. |
Sword, short +6 1d6+4 Standard |
Warhammer +6 1d8+4 Standard |
Special Qualities: | Formation Training: Orcs gain a +1 to hit with melee weapons when adjacent to another allied orc. |