Spells

How to read the spell entries

Spells are listed by required Arcana level. In order to be able to learn or cast any given spell, you must be trained in Arcana and meet that spell's specific prerequisites. There are several parts to every spell, and the descriptions follow a standard format. Each heading is explained below.

Prerequisites: All spells have a certain Arcana discipline level as a prerequisite. In order to learn the spell, your total Arcana (Int) modifier must be at least equal to this listed value. Certain spells have additional prerequisites, as listed.

Components: Every spell requires at least one component. V stands for a verbal component. If you are unable to speak understandably and audibly, then you cannot cast any spell with a verbal component. S stands for a somatic component. You must be able to move at least one hand freely in order to cast any spell with a somatic component. M stands for a material component. These are items that must be held while casting the spell, and are destroyed during the casting. F stands for a focus component. Like a material component, a focus must be held while casting; however, it is not destroyed after use.

Casting Time: Each spell lists a casting time either in the form of one of the standard speed classes, or as a specific amount of time. If the casting time is a speed class, then you make the roll and modify it based on your Wisdom attribute.

Range: The range of a spell indicates how far away the target may be from the caster to still have the spell function. Spells with a range of "Touch" require that you touch the target (which requires a separate Celerity attack for an unwilling target). Spells with a range of "Personal" affect only the caster. Spells with a (C) in their range may be charged to increase the range.

Target/Effect: This specifies the number and types of targets for the spell or the area of effect in which the spell will take place.

Duration: A spell's duration will be listed here. Spells that show a duration of "Instantaneous" are finished as soon as they are cast, so they cannot be dispelled. Spells with a (C) in their duration may be charged to increase the duration.

Attack Roll: This will indicate which type of defense, if any, the spell targets, and the result of a miss against that defense. For example, an entry that reads "Celerity: ½" means that you must make an attack against the target's Celerity defense. If successful, you deal full damage. If you miss, you deal half damage. If the entry lists "Defense" as the targeted defense, then it targets either the Primary or Passive defense, as appropriate to the defender's situation. If an entry lists a followup attack, then that means that if the first attack is successful, you may make an additional attack of the second type for increased effect.

Spell Resistance: Certain creatures have spell resistance. If a creature's spell resistance applies against this spell, the entry reads "Yes" and otherwise, it reads "No."

Description: The spell's actual description gives the specific effects of the spell, going into more detail than the other parameters.

Material Component: Any spell with a material component will say what it is here. Most components are assumed to be on your person as long as you have your standard equipment, but any component that lists a specific cost must be bought or found and kept track of separately.

Focus: Any spell with a focus component will say what it is here. As with material components, unless a cost is listed, it is assumed that you have the necessary focus in your standard equipment.

Spells in Development

These spells are not yet updated to the same system of AP cost, Arcana, and Fatigue as the other spells, nor are they updated to use the standard range categories. Updates are currently in progress. If you'd like an official version of one of these spells specifically, then contact me and I'll put it next on my list.

Show description Air Walk

Show description Animate Plants

Show description Animate Skeleton

Show description Antiplant Shell

Show description Charm Monster

Show description Charm Person

Show description Cryoshield

Show description Darkness

Show description Darkvision

Show description Dismiss

Show description Drain Blood

Show description Feasible Future

Show description Fertile Soil

Show description Flesh to Stone

Show description Fly

Show description Gust

Show description Hailstorm

Show description Haste

Show description Ice Storm

Show description Invisibility

Show description Invisibility, Improved

Show description Life Spark

Show description Longstrider

Show description Major Creation

Show description Major Quake

Show description Minor Creation

Show description Minor Levitation

Show description Minor Quake

Show description Obscuring Mist

Show description Quench

Show description Regeneration

Show description Regeneration, Greater

Show description Regeneration, Lesser

Show description Ride the Wind

Show description Shadow Door

Show description Slow

Show description Speak with Dead

Show description Statue

Show description Steelskin

Show description Stone to Flesh

Show description Stoneskin

Show description Summon Raincloud

Show description Summon Skeleton

Show description Transmute Mud to Rock

Show description Transmute Rock to Mud

Show description Unholy Armor

Show description Wall of Fog

Show description Wall of Ice

Show description Water Breathing

Show description Water Walk

Show description Wind Wall

Show description Wood Shape

2 Arcana

Show description Augury

Show description Bless Water

Show description Boil

Show description Breath of Death

Show description Burning Hands

Show description Chill Touch

Show description Create Water

Show description Curse Water

Show description Inflict Harm

Show description Light

Show description Magic Stone

Show description Ray of Frost

Show description Resistance

Show description Sicken

Show description Stone Throw

Show description Tongue of the Snake

Show description Watershot

Show description Wind Slash

3 Arcana

Show description Bolster

Show description Detect Magic

Show description Earthen Grasp

Show description Fire Beam

Show description Fire Trap

Show description Fist of Stone

Show description Flame Arrow

Show description Flame Breath

Show description Heal Wounds

Show description Healing Waters

Show description Jump

Show description Lasting Breath

Show description Metamorphose Liquids

Show description Minor Telekinesis

Show description Panic

Show description Purify Food and Drink

Show description Soaker

Show description Vicious Blow

Show description War Blessing

Show description Whispering Wind

4 Arcana

Show description Body Heat

Show description Bolt Flare

Show description Breath of Life

Show description Darkfire

Show description Feather Fall

Show description Flame Sword

Show description Ice Blast

Show description Mending

Show description Piercing Ice

Show description Produce Flame

Show description Read Magic

Show description Refuge

Show description Sleep

Show description Strength

Show description Tar

5 Arcana

Show description Black Arrow

Show description Blink

Show description Boulder Toss

Show description Comprehend Languages

Show description Continual Light

Show description Endure Elements

Show description Fire Burst

Show description Inertial Barrier

Show description Retribution

6 Arcana

Show description Crippling Blow

Show description Flash

Show description Identify

7 Arcana

Show description Fireball

Show description Retribution, Greater

Show description Stony Grasp

9 Arcana

Show description Earth Shower

10 Arcana

Show description Boil Blood

Show description Deadly Blow

Show description Passwall

12 Arcana

Show description Stream of Life