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Phora

Phora: War for Kalidash is a highly interactive RPG I worked on shortly after graduating from high school, with an ambitious scope and setting. Phora was designed to be a living world, each town populated with dozens of NPCs who fully interact and converse with you. Every character can be completely unique, both in appearance and abilities, thanks to literally hundreds of combinations of clothing, equipment, skin tones, and hairstyles, and to a classless system. No choice you make when you create your character will prevent you from learning any skills or spells, or from improving any abilities indefinitely.

Undergo quests that actually affect the world around you, not just yourself. Slay monsters in the forest to keep them from swarming into the town and killing the villagers, protect travelers as they journey through the wilderness, deliver messages from one town to another, even battle at the front lines of the Allstrife. Or, you can take on the ultimate challenge, and be the one to finally find and recover Kalidash, the ultimate weapon.

Story

Ages ago, far too long for the date to be remembered in the history books, the War began. No one now knows what began this great War, the Allstrife. Few now even care.

The Allstrife has always been a war of attrition. At first, generals would send thousands at a time to battle in an attempt to wear away the enemy's number. Losses increased on both sides, however, and as the populations dwindled, the fighting slowed. Battles remained infrequent, but still costly, for over five hundred years. Then, some two hundred years ago, the Medyrans came. Tales began to spread of fallen warriors rising from the dead, awakening to find themselves back in their home towns. Soon it became well known that the Medyrans, a strange race from beyond the grave, would come to anyone killed in battle. Any warrior willing to pay the price would be restored to life by these otherworldly beings. White Wizards who were killed eventually bargained for the knowledge of how to restore life to their own fallen comrades, but such knowledge and power still remains scarce.

With the coming of the Medyrans, facing death in battle seemed almost laughable and thousands flocked to the battlefield. The Allstrife has been fought with great numbers ever since, and little has been gained or lost on either side. It still remains a war of attrition, and fighting occurs all the more frequently. However, the armies now have a new goal. The Medyrans speak of a weapon called Kalidash. The details are unknown, but it is believed that Kalidash will be the key to finally ending the Allstrife, and it is now sought after endlessly not just by those with a desire for peace, but also by those seeking only power.

Features

The features listed here come from an earlier version of the game. Those entries that have a strikethrough no longer apply.

Highly engaging NPC interactions

Sophisticated chat options

Straightforward combat system

Alchemy

Not yet implemented

Card Battling

Not yet implemented

Merchant system

Temporarily removed

Other Features

While there is currently only one town, players will eventually have the opportunity to explore dozens of towns and cities in three countries and two continents.

Screen Shots

Graphical screenshot 1
Graphical screenshot 2